2/27/2023 0 Comments Vagrant story remake 2017![]() The latter makes Ashley's Str and weapon damage always the primary consideration even a full 100 in Class and Affinity would not change that much. In the former case, and as seems to be borne out by anecdotal evidence, the Modifiers start quite small, but can become extremely powerful in comparison to the weapon's base attack and Ashley's Strength. But if that is so, why is there not brackets around the entire preceding portion? Or, if the divisor sign affects only whatever bracketed portion it is next to, it means only (100 + Modifier) is divided by 100. It probably means that the entire preceding portion (as anecdotal evidence suggests) is divided by 100. ![]() The meaning of the final division by 100 is unfortunately somewhat unclear. To quote Beamup's "Combat Mechanics Guide" :Īttack = (STR + WeapSTR + AccSTR) * (100 + Modifier) / 100 There is further, a Damage Multiplier, the relative values of which are unknown, other than it is lower for regular attacks, and higher numbers for Warlock spells and Break Arts.Ĭlass and Affinity of the weapon and Accessories, their Type bonuses, and ( Phantom Points acquired minus Damage Points lost), are added together and then divided by four to make the Damage Modifier. Damage Points lost by wear and tear are subtracted from the Phantom Points gained, and the resulting sum is a final modifier. Affinity, Class and Type for weapon and accessories comprise six Damage Modifiers. Strength comes from Ashley, weapons and accessories. The damage calculations are quite complicated, but to cut it brutally short, damage equals total Strength, minus Defense. While many guides, including ones such as Three Blades, are concerned with building up Class bonuses on weapons, player Beamup has performed some very convincing research which leads to the conclusion that choosing the correct Type is more effective, and targeting the enemy weaknesses with debuffs is more effective than buffs. When Ashley attacks a Crimson Blade soldier, an exclamation mark is displayed, indicating the moment where the player can chain attacks reflexes must be keen to inflict higher damage to the enemy. Ashley also gains Break Arts, which exchange his Hit Points (HP) for increased damage. In addition to Chain Abilities, Defensive Abilities allow Ashley to reduce or reflect damage or avoid status ailments. This is done by pressing buttons in timely succession, a similar game mechanic to Music Video games (rhythm games). An attack will automatically be launched by hitting the attack button again, but additional attacks known as Chain Abilities can be added, to achieve large combos and deal damage to the enemy. Individual body parts within this sphere can be targeted. In Battle Mode, when the player taps the attack button, a wire frame sphere appears around Ashley. In the field map, players may engage the enemy as soon as they enter Battle Mode. ![]()
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